Download the new Barotrauma1/17/2024 ![]() Behind Baro’s concept art and many in-game assets (including a lot of the new art you may have seen on my Twitter) is Iiro, with no known aliases but with a morbid sense of humor and a number of years of experience on both PC and mobile games.Īdditionally, artists Nam-Anh and Dinh AKA Simpledinh started at FakeFish as student interns last spring and now work full-time on Baro art. With a diverse background in film, animation and games, Pekka takes care of developing the overall mood and feel of the world of Barotrauma, maintaining that fine line between serious scary and tongue-in-cheek. The Barotrauma art team consists of four people, headed by the lead artist Pekka alias Baikonur. ![]() Designing many of Baro’s subs and their systems as well a bunch of new content for alien ruins, we have Daniel, a game designer and one of the founders of FakeFish. Ez is responsible for creating and improving the many in-game systems and ensuring a balanced, interesting experience for the players. The lead designer Ez, or Chad Husk, is a 12-year veteran in the game industry, having worked as a designer on about 20 different titles. We’ve also got two full-time game designers working on Baro. Just recently we also got a new intern, Alex, to help the programming team with the never-ending bug fixes and content additions. Both have several years of experience working at game studios and on their own game projects. Roni AKA Rokvach is a technical artist and programmer who’s contributed to UI improvements and implementing new art assets and, lately, this new website. Behind the nickname ItchyOwl is a game developer and programmer called Lauri, who’s responsible for much of the work on Baro’s new character editor as well as our overhauled UI system, among other things. In the not-so-distant future, we plan to give the floor to some of the team members to talk about their work and Barotrauma in more detail, but for now, here’s a brief introduction of the people working on the game.īesides myself and Juanjp600, there are a couple of other people working on Barotrauma’s code. ![]() The Barotrauma development team has continued to grow since partnering with FakeFish, and we now have over a dozen people working on the game. We will also be looking for testers for a closed Steam beta version soon! About the team In the coming months, we’ll be posting here in more detail about many of the new features to look forward to, so stay tuned to find out what we’ve been up to with the health system, modding, monsters and alien ruins, to name just a few things. It’s been a long road, but the game is really starting to take shape. We’ll be updating the page with important news as we approach the Early Access release, so be sure to wishlist it to stay up to speed with all the latest announcements and updates! Things are rolling along nicely – we collected the Best PC Hardcore Game Award at Game Connection Europe 2018, and the Steam page for Barotrauma is now live.
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